![]() If you’re playing in a Planescape campaign then the it’s quite a fundamental thing that the Outer Planes are aligned along moral and ethical lines. The general concept of “Alignment” – of Good, Evil, Law and Chaos – may be quite relevent in certain circumstances. Of course, all this depends on the campaign. If you think your character’s back-story, personality traits, ideal, bond and flaw are more than adequate, then you can ignore Alignment entirely. If declaring that your character is one of the nine available alignments helps to define who the character is, and make them easier to roleplay, then by all means use alignment. There are a tiny, tiny handful of abilities where alignment does play a role in the rules, and if these do come up in play then we’ll have to muddle through them as best we can.Īs Alignment has so little mechanical influence on your character, then you can take it or leave it. For example, the paladin’s traditional detect evil ability has been remained “Divine Sense” and doesn’t detect Evil, but instead detects the presence of celestials, fiends or undead creatures. Spells and abilities that mention alignment do so in name only. In D&D 5th edition, Alignment has little mechanical effect on the game.
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